noinst_LIBRARIES = librender.a

INCLUDES = -I $(top_srcdir)/include -I $(top_srcdir)/input/include -I $(top_srcdir)/network/linux/include -I $(top_srcdir)/audio/linux/include -I /usr/local/include/SDL

librender_a_SOURCES = \
	automap.cpp cameras.cpp fastrender.cpp gpgpu_lighting.cpp lighttrails.cpp morph.cpp objeffects.cpp objrender.cpp \
	oofrender.cpp polymodelrender.cpp radar.cpp renderframe.cpp renderlib.cpp  render_lighting.cpp rendermine.cpp \
	rendersetup.cpp rendershadows.cpp rendershields.cpp renderthreads.cpp sphere.cpp targetindicators.cpp thrusterflames.cpp transprender.cpp \
	visculling.cpp
	